// Maximum expected reward achievable in the game // Result: 11.999999999999998 <<ag1, ag3, sched, ag2>> R{"Coalition123"}max=? [ Fc target ] // Minimum expected reward achievable in the game // Result: 1.3333333333333333 <<ag1, ag3, sched, ag2>> R{"Coalition123"}min=? [ Fc target ] // Maximum reward that can be achieved by coalition of two agents and the scheduler // Result: 5.333333333333333 <<ag1, sched, ag2>> R{"Coalition12"}max=? [ Fc target ] // Minimum reward that can be achieved by coalition of two agents and the scheduler // Result: 3.666666666666666 <<ag1, sched, ag2>> R{"Coalition12"}min=? [ Fc target ] // Maximum reward that can be achieved by coalition of two agents // Result: 5.333333333333333 <<ag1, ag2>> R{"Coalition12"}max=? [ Fc target ] // Minimum reward that can be achieved by coalition of two agents // Result: 3.666666666666666 <<ag1, ag2>> R{"Coalition12"}min=? [ Fc target ] // Maximum reward that can be achieved by one agent // Result: 1.3333333333333333 <<ag1>> R{"Coalition1"}max=? [ Fc target ] // Minimum reward that can be achieved by one agent // Result: 2.6666666666666665 <<ag1>> R{"Coalition1"}min=? [ Fc target ] // Maximum probability that two agents and a scheduler can guarantee to achieve a cooperating pair // Result: 0.3333333333333333 <<ag1, sched, ag2>> Pmax=? [ F cooperating ] // Maximum probability that two agents can guarantee to achieve a cooperating or defecting pair // Result: 0.3333333333333333 <<ag1, ag2>> Pmax=? [ F cooperating|defecting ] // Maximum probability that two agents and a scheduler can guarantee to achieve a cooperating or defecting pair // Result: 1.0 <<ag1, sched, ag2>> Pmax=? [ F cooperating|defecting ] <<1>> P>=0.5 [ target U !target ]