tptg
player sched
scheduler, [p1_add], [p2_add], [p1_mult], [p2_mult]
endplayer
player env
P1, P2, [p1_done], [p2_done], [p1_fail], [p2_fail]
endplayer
const int k1;
const int k2;
const double p;
module scheduler
turn : [0..1];
task1 : [0..3];
task2 : [0..3];
task3 : [0..3];
task4 : [0..3];
task5 : [0..3];
task6 : [0..3];
y : clock;
invariant
((turn=0 & ((p1>1 | p2>1)|(task6!=3))) => y<=0)
endinvariant
[] turn=0 -> (turn'=1);
[p1_add] turn=0 & task1=0 -> (task1'=1);
[p2_add] turn=0 & task1=0 -> (task1'=2);
[p1_mult] turn=0 & task2=0 -> (task2'=1);
[p2_mult] turn=0 & task2=0 -> (task2'=2);
[p1_mult] turn=0 & task3=0 & task1=3 -> (task3'=1);
[p2_mult] turn=0 & task3=0 & task1=3 -> (task3'=2);
[p1_add] turn=0 & task4=0 & task1=3 & task2=3 -> (task4'=1);
[p2_add] turn=0 & task4=0 & task1=3 & task2=3 -> (task4'=2);
[p1_mult] turn=0 & task5=0 & task3=3 -> (task5'=1);
[p2_mult] turn=0 & task5=0 & task3=3 -> (task5'=2);
[p1_add] turn=0 & task6=0 & task4=3 & task5=3 -> (task6'=1);
[p2_add] turn=0 & task6=0 & task4=3 & task5=3 -> (task6'=2);
[p1_done] task1=1 -> (task1'=3) & (y'=0) & (turn'=0);
[p1_done] task2=1 -> (task2'=3) & (y'=0) & (turn'=0);
[p1_done] task3=1 -> (task3'=3) & (y'=0) & (turn'=0);
[p1_done] task4=1 -> (task4'=3) & (y'=0) & (turn'=0);
[p1_done] task5=1 -> (task5'=3) & (y'=0) & (turn'=0);
[p1_done] task6=1 -> (task6'=3) & (y'=0) & (turn'=0);
[p2_done] task1=2 -> (task1'=3) & (y'=0) & (turn'=0);
[p2_done] task2=2 -> (task2'=3) & (y'=0) & (turn'=0);
[p2_done] task3=2 -> (task3'=3) & (y'=0) & (turn'=0);
[p2_done] task4=2 -> (task4'=3) & (y'=0) & (turn'=0);
[p2_done] task5=2 -> (task5'=3) & (y'=0) & (turn'=0);
[p2_done] task6=2 -> (task6'=3) & (y'=0) & (turn'=0);
[p1_fail] task1=1 -> (task1'=0) & (turn'=0);
[p1_fail] task2=1 -> (task2'=0) & (turn'=0);
[p1_fail] task3=1 -> (task3'=0) & (turn'=0);
[p1_fail] task4=1 -> (task4'=0) & (turn'=0);
[p1_fail] task5=1 -> (task5'=0) & (turn'=0);
[p1_fail] task6=1 -> (task6'=0) & (turn'=0);
[p2_fail] task1=2 -> (task1'=0) & (turn'=0);
[p2_fail] task2=2 -> (task2'=0) & (turn'=0);
[p2_fail] task3=2 -> (task3'=0) & (turn'=0);
[p2_fail] task4=2 -> (task4'=0) & (turn'=0);
[p2_fail] task5=2 -> (task5'=0) & (turn'=0);
[p2_fail] task6=2 -> (task6'=0) & (turn'=0);
endmodule
module P1
p1 : [0..2];
fail1 : [0..k2+1];
x1 : clock;
invariant
(p1=1 => x1<=2) &
(p1=2 => x1<=3) &
(p1=3 => x1<=0) &
(p1=4 => x1<=0)
endinvariant
[p1_add] p1=0 -> (p1'=1) & (x1'=0);
[p1_done] turn=1 & (p1=1) & (x1<=2) -> (p1'=0) & (x1'=0);
[] turn=1 & (p1=1) & (x1<=2) & (fail1<k1) -> p : (fail1'=fail1+1) & (p1'=3) & (x1'=0)
+ 1-p : (fail1'=fail1+1) & (p1'=1);
[p1_mult] p1=0 -> (p1'=2) & (x1'=0);
[p1_done] turn=1 & (p1=2) & (x1<=3) -> (p1'=0) & (x1'=0);
[] turn=1 & (p1=2) & (x1<=3) & (fail1<k1) -> p : (fail1'=fail1+1) & (p1'=3) & (x1'=0)
+ 1-p : (fail1'=fail1+1) & (p1'=2);
[p1_fail] turn=1 & p1=3 -> (p1'=0);
endmodule
module P2
p2 : [0..3];
fail2 : [0..k2+1];
x2 : clock;
invariant
(p2=1 => x2<=5) &
(p2=2 => x2<=7) &
(p2=3 => x2<=0) &
(p2=4 => x2<=0)
endinvariant
[p2_add] p2=0 -> (p2'=1) & (x2'=0);
[p2_done] turn=1 & (p2=1) & (x2<=5) -> (p2'=0) & (x2'=0);
[] turn=1 & (p2=1) & (x2<=5) & (fail2<k2) -> p : (fail2'=fail2+1) & (p2'=3) & (x2'=0)
+ 1-p : (fail2'=fail2+1) & (p2'=1);
[p2_mult] p2=0 -> (p2'=2) & (x2'=0);
[p2_done] turn=1 & (p2=2) & (x2<=7) -> (p2'=0) & (x2'=0);
[] turn=1 & (p2=2) & (x2<=7) & (fail2<k2) -> p : (fail2'=fail2+1) & (p2'=3) & (x2'=0)
+ 1-p : (fail2'=fail2+1) & (p2'=2);
[p2_fail] turn=1 & p2=3 -> (p2'=0);
endmodule
rewards "time"
true : 1;
endrewards
rewards "energy"
p1=0 : 10/1000;
p1>0 : 90/1000;
p2=0 : 20/1000;
p2>0 : 30/1000;
endrewards
label "tasks_complete" = (task6=3);